Pangramist

How scoring works and where the points hide

Start with one sum, because it explains the whole game. Take four tiles worth 8, 1, 10, and 10 points. They add up to 29. Play them so the word lands on a triple word square and that 29 becomes 87, before you count anything you might have crossed on the way in. Now take seven tiles of the common sort, ones and twos, worth 10 in total. Play them plain, using your whole rack, and you get the 10 plus the 50 point bonus for emptying the rack: 60. The short word on the right square wins by 27. Length is the loudest way to score in a tile game. It is not the biggest one.

What a letter is worth

Tile values follow one rough rule: the harder a letter is to use, the more it pays. In the standard English set the values run like this. A, E, I, O, U, L, N, S, T, and R are worth 1. D and G are worth 2. B, C, M, and P are worth 3. F, H, V, W, and Y are worth 4. K alone is worth 5. J and X are worth 8. Q and Z are worth 10. A blank is worth nothing as a tile, though it is quietly the strongest tile in the bag because it becomes whatever you need. Different games adjust this a little, and where a game's current values differ from the set a Pangramist tool uses, the tool says so on the page. Learn the shape rather than the trivia: two letters in the whole set are worth 10, and a rack holding one of them is a rack with a plan available.

The squares do the heavy lifting

Bonus squares multiply, and multiplication beats addition every time it is available. A letter bonus applies to that tile alone, before the word is totalled. A word bonus applies to the whole word after the letters are added, and word bonuses stack in the rare and happy case where one play covers two of them. This is why placement beats length. Moving a word one square so that its 8 point tile sits on a double letter, or so the word reaches a double word square, routinely adds more than playing a longer word somewhere plainer. When you're choosing between two plays, do the multiplication first and the word pride second. Players who lose close games usually lost them to arithmetic, not vocabulary.

The fifty points, honestly weighed

Using all seven tiles in one play earns 50 points on top of everything else, and it feels like the centre of the game. Sometimes it is. A seven letter play that scores 10 from its letters still banks 60, and it empties your rack for a fresh draw. But the hunt has a cost. Holding good letters turn after turn, waiting for a seven to assemble, gives away all the mid-sized scores you could have taken, and the bonus never repays a player who passed up three 25 point plays to find one 60. Take the bingo when it comes. Don't fast for it.

Where the points actually hide

They hide in short words on good squares. A two or three letter play that parks a high tile on a letter bonus and picks up a cross word on the way can clear 30 points from almost nothing. They hide in hooks, covered in its own guide, where one added letter scores for two words at once. And they hide in the plays you nearly didn't look for because the word was too short to feel clever. The scoreboard doesn't grade cleverness. It adds.

One honesty note, because scoring talk invites it: our word finder computes scores from our own word list, which is the public domain ENABLE list, not the NASPA or Collins tournament list. If you're preparing for rated play, check your words against the official list for your event. For scoring practice and friendly games, the arithmetic above is the game, whatever list you hold it to.

See the points, sorted

The Pangramist word finder can sort its results by score instead of by length, and that one switch changes how you think at the board. Type in a rack you've actually been stuck with, sort by score, and look at the top of the list. The best play is rarely the longest one, and after a few racks of this the multiplication starts happening in your head before you reach for the tool.

Open the word finder with score sort on

Put it to work

This guide pairs with one tool. Find words by score and pattern.

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